﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using D20RpgCommon.Util;

namespace D20RpgCommon
{
    public class D20Attribute : Observable
    {        
        //* AttributeID - GUID
        private Guid _ID = Guid.Empty;
        //* AttributeName
        public String Name { get; set; }
        //* AttributeValue
        public UInt64 Value { get; set; }
        //* AttributeRangeHigh
        public UInt64 RangeHigh { get; set; }
        //* AttributeRangeLow
        public UInt64 RangeLow { get; set; }
        //* AttributeFlavorText
        public String FlavorText { get; set; }

        public D20Attribute(Guid id)
        {
            _ID = id;
        }
    }
}
